Friday, August 28, 2015

Show Reel and its Breakdowns



-Breakdown-

Little Mermaid

Shot 1 - Nuke, Mocha, Proprietary Stereo Software
Cleanplated away everything in shot that was in front of the background. Using the cleanplates, I brought back all of the elements using merge operations in nuke to match the original footage 1:1 using depth maps.

Shot 2 - Nuke, Mocha, Proprietary Stereo Software
Created plate without mutants/mermaids. Also recreated some background characters when foreground mutants turned into mermaids. Removed white falling debris. Recreated sparkles. Recompiled everything back into stereo using depth maps, keys, and roto.

Man Of Steel

Shot 1 - Nuke, Proprietary Stereo Software
Removed any rubble or debris that crossed over people. Also removed same large pieces of rubble off ground. Made cleanplates to remove characters off one another. Recompiled everything back into  stereo using depth maps, keys, and roto.

Shot 2 - Nuke, Proprietary Stereo Software
Created roto and cleanplates for shot. Removed the helicopter by piecing together the ground that did not have the helicopter over it to. Animated and distorted frozen frames of soldiers around for cleanplates. Color corrected away any spots that still had parts of the propellers within the shot.  Recompiled everything back into stereo using depth maps and roto.

Shot 3 - Nuke, Proprietary Stereo Software
Created revealing cleanplate for trees on the screen right of the shot. Removed all flares in shot by shuffling the red, green, and blue channels around. Recompiled everything back into stereo using depth maps and roto.

300:Rise of a Empire

Shot 1 - Nuke, Proprietary Stereo Software
Cleanplated boat to boat interactions due to the assets of them were in one render. Recompiled everything back into stereo using depth maps and roto.

Shot 2 - Nuke, Proprietary Stereo Software
Removed woman from off of background soldiers all of which was on green screen plate. Remaining effects were applied in VFX script. Recompiled everything back into stereo using depth maps and roto.

Guardians of the Galaxy

Shot 1 - Nuke, Proprietary Stereo Software
Completely removed any trace of foreground wire wall. In addition, removed foreground man, the table at the base of the shot, and characters in background. Recompiled everything back into stereo using depth maps, roto, a frozen frame of the FG wall and matched both details and transparencies to the original footage.

Shot 2 - Nuke, Proprietary Stereo Software
Did not receive elements of flying robots. Treated shot as is. Made cleanplates that removed foreground blankets, character, robots, and inner perimeter of room off of outer section of room. Recreated heat distortion from robots. Recompiled everything back into stereo using depth maps and roto.

Godzilla

Shot 1 - Nuke, Proprietary Stereo Software
Using a 3D camera track and geometry that I created, I produced a cleanplate that removed all characters from the footage. Also removed man who enters room as well as main woman off of background characters. Recompiled everything back into stereo using depth maps and roto.

Shot 2 - Nuke, Proprietary Stereo Software
For the conversion process, created cleanplates for various smoke and glow assets to removed wires and the foreground crane on the screen right side of shot. Used other VFX elements within script to speed up process. Recompiled everything back into stereo using depth maps and roto.

Shot 3 - Nuke, Proprietary Stereo Software
Due to some of the pieces of the shot being practical I needed to remove the foreground building. Also created cleanplates that removed buildings off of each other in the midground. Recompiled everything back into stereo using depth maps and roto.

Jupiter Assending

Shot 1 - Nuke, Proprietary Stereo Software
Removed wires and other foreground objects off of cyborg and anything behind him. Also cleanplated FG man off of his desk and wires. Recompiled everything back into stereo using depth maps and roto.

Shot 2 - Nuke, Proprietary Stereo Software
Worked on a RGBA plate with only the people. Made a cleanplate for every character off of each other. Placed elements into depth utilizing disparity and roto.

Shot 3 - Nuke, Proprietary Stereo Software
Removed arms off of the body from the dragon element. Recompiled everything back into stereo using depth maps and roto.

Insurgent

Shot 1 - Nuke, Proprietary Stereo Software
Cleanplated away the main three characters including the foreground defocused objects. Removed the defocused objects off the three main characters as well. Recompiled everything back into stereo using depth maps and roto.

Shot 2 - Nuke, Proprietary Stereo Software
Did not receive complete VFX script however using the final footage and some of the assets I completed the shot. Generated assets of bridges and a cleanplate of the shot without bridges or hanging wires. Removed tree coming at the camera towards the end of the shot. Placed elements into depth utilizing disparity and roto.